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Play sounds through teamspeak8/4/2023 ![]() ![]() So I had some success in getting Syrinscape to play nice with TeamSpeak on the Mac. If those two issues were addressed, I'd be a Syrinscape zealot. And when I run Fantasy Grounds and Syrinscape from my Mac (my preferred platform), I can't get it to talk to TeamSpeak at all. That said, although it worked, the whole multi-program set-up still very much a jury rigged, fragile pile of poo. I followed the instructions for setting up a connection via VB-Cable and it worked fine right away. When I use Fantasy Grounds and Syrinscape on my Windows machine (which I don't prefer using), everything is fine. Being able to use Syrinscape via VOIP was probably once a nicety, but it seems like it should be a necessity now. Let's face it, we're living in an increasingly more and more online world. (This next one, admittedly, is not really a problem with Syrinscape itself, but this problem only occurs for me when I'm using Syrinscape, so in my consumer mind I blanket it under Syrinscape problems.) Use of Syrinscape with 3rd party VOIP programs. ![]() And generally across the board, the individual sound effects seem to be much, much louder than the various sound schemes.Ģ. And another sound scheme will blow out all the windows in the room at the same volume. I can run one sound scheme and have to turn the volume on the Syrinscape control panel way up to for it to be audble. Obviously, there will be some people out there who find that convenience more meaningful than I.įor me, there continue to be two issues that keep Syrinscape from being a stellar, knock-it-out-of-the-park product:ġ. ![]() I have no problem controlling it directly from the Syrinscape control panel (and, in fact, I usually do). It's a cute little convenience, but doesn't carry much weight for me personally. That way the Players have full quality sound (which they can turn up and down easily), and there's no bandwidth crowding.įor me, the issue at hand is not how controllable Syrinscape is from inside of Fantasy Grounds. ![]() The GM's clicks a sound on his Player (the Master) and this call is broadcast out to the Player's Players (Minions). The name of the channel will change depending on which Wave product you useĦ) Now, when the key is pressed, the audio will playback through the selected channel in Wave Link, and output to both the monitor mix and stream mix.ħ) To balance the audio levels, use the monitor mix or stream mix faders to control the playback level for each mix independently.īy playing music through the Wave Link Music channel and sound effects through the Wave Link SFX channel, you have total control over the volume and mute status at all times, with one not affecting the other.Ultimately we are hoping to look towards remote controlled players on players' local machines, receiving simple (low bandwidth) triggers to play sounds. Learn more how to add Music or Sound Effects in these setup guides:ģ) Add a new channel and select either Music, Sound FX, or both, depending on which you want to playback through Wave Link from Stream Deck.įor this guide, we'll add both Music and Sound Effects (SFX)Ĥ) Now go back to the Stream Deck app and select the key which you want to play through the Music or Sound Effects Wave Link channel.ĥ) At the bottom of the Key's property inspector, click on the Output dropdown menu and select the Wave Link channel the audio will playback through.
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